As previously mentioned, her conversation with Carlos and Mikhail included sarcastic comebacks, which made some fans think that maybe Capcom is trying too hard to portray her as this badass heroine for the sake of just being badass. However, unlike the original Resident Evil 3, Jill is much more vocal about what she wants to happen, giving her more control of her situation. asked to partner with Jill, she was reluctant at first, but she agreed anyway knowing that it would increase the chances of her survival. Of course, looking at it closely, the spirit of the scene remains consistent with that of the original. In the opening sequence of the demo alone, we saw Jill make sarcastic comments during a conversation with Carlos Oliveria and Mikhail Viktor. In previous trailers, gameplay previews, and the RE 3 playable demo, it is evident that Capcom has increased Jill's badass traits as compared to previous Resident Evil games. Personality-wise, Capcom did introduce some slight changes to Jill Valentine in the upcoming remake. In succeeding games, Capcom remained consistent with its portrayal of Jill, and many players knew her as a reliable partner to her comrades, but a nightmare to her enemies. In this game, Capcom did a great job in portraying her as a member of an elite police squad, which was obvious in her more confident attitude in dealing with the Raccoon City outbreak, her reluctance to team up with the U.B.C.S., and the way she singlehandedly defeated Nemesis. Her opening monologue alone showed her desire to take down Umbrella and bring justice to the deaths of her S.T.A.R.S. Prior to the mansion incident, Jill has no experience in dealing with bioweapons, so it wouldn't really make sense to portray her as a badass bioweapon killing machine when this is the first time that she even knew bioweapons existed.ĭuring her iconic comeback in 1999's Resident Evil 3, players saw a hardened Jill Valentine. However, based on dialogue alone, Jill did not really embody the traits of a traditional video game heroine, and while she is capable enough to handle the situation she's in, she lacked the flair and personality that is common in today's video game protagonist. But in retrospect, even if it wasn't intentional, Capcom's portrayal of Jill in the first Resident Evil game does make sense, given that this game served as her origin story. Given this, the personalities of both playable characters weren't as fleshed-out, especially when compared to modern games.
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